Add randomness to the card
Generating true randomness on the blockchain is challenging because blockchains are natural deterministic systems designed to ensure that operations can be replicated across all nodes. This means that every transaction or function call must produce the same result on every node, which contradicts the unpredictable nature of true randomness.
However, there are ways to simulate randomness using information from block creation. This isn't random but can be enough for simple use cases. This lesson is a bit of a sidetrack. If you want to continue focusing on the marketplace, skip this part and work with fixed attributes for our cards.
Add random functions
Let's add random strength
and health
to our buy_mystery_card
operation by first creating a function which generates a pseudo-random number:
// Generate a random integer within a specified range
function random(high: integer, seed: integer): integer {
// Ensure high is not zero to avoid division by zero
if (high == 0) return 0;
// Calculate the random value using the provided seed
return (op_context.last_block_time - op_context.block_height - op_context.op_index + seed) % high;
}
We take the Transaction RID to generate a seed and then substring the seed for each random number we need. These seeds are then used to generate random health
and strength
.
function extract_seeds() {
// Extract seeds for randomness from the transaction RID
val seeds = op_context.transaction.tx_rid.to_hex();
val health_seed: integer = integer.from_hex(seeds.sub(0, 4));
val strength_seed: integer = integer.from_hex(seeds.sub(4, 8));
return (health_seed, strength_seed);
}
With our seed and random functions in place, we add two functions to generate random health and strength. The generate_health
and generate_strength
functions utilize the extracted seeds to produce random values for health
and strength
, respectively.
// Generate random health within a specified range
function generate_health(seed: integer): integer {
val rand = random(30, seed) + 1; // Generate a random value between 1 and 30
val baseline = 30; // Consistent baseline for all cards
return baseline + rand;
}
// Generate random strength within a specified range
function generate_strength(seed: integer): integer {
val rand = random(30, seed) + 1; // Generate a random value between 1 and 30
val baseline = 50; // Consistent baseline for all cards
return baseline + rand * 2; // Adjust range to 50-110
}
The mint_card
function creates a new NFT card with random attributes (strength
and health
) using the generated values.
// Mint a new card with random attributes
function mint_card(account) {
// Create a new NFT for the specified account
val nft = create nft(account);
// Extract seeds for randomness
val (health_seed, strength_seed) = extract_seeds();
// Generate random health and strength based on the provided seeds
val health = generate_health(health_seed);
val strength = generate_strength(strength_seed);
// Create the NFT card with the generated attributes
create nft_card(
.nft = nft,
.strength = strength,
.health = health
);
}